"RizomUV was closed without save!" or in case of unexpected errorĬlean installation could help. It happens when your system has char encoding or depends from language setup and 3dsmax generate text files with UTF-8-BOM format against UTF-8. Lua error after model opening in RizomUV/RizomUV or "RizomUV 3D was closed without save!"Įxample if you load lua script manually you'll get this error: - :1: unexpected symbol near char(239)ģdsmax>Customize>Preferences>File>File String Data Handling - Configuration should be like on image. Preferably to have installed latest ServicePacks for any 3dsmax version And you will see log for changed commands/parameters, so you can select necessary lines and copy/paste them into preset file, and that's it. In RizomUV/RizomUV open a Script and Command log window (default shortcut "L") Faster exchange between 3dsmax and RizomUV Non-destructive workflow - it keeps modifiers(or trying to keep) AutoOps tab in settings panel - Allows you to send object to RizomUV and make predefined operation on it. Allows to pre define almost all settings for RizomUV/RizomUV Small "S" button at top/right corner - Settings panel. RMB click on dropbox (presets list) - reload/update presets list. So you can edit it and save, or save as a new preset. Right Mouse Button (RMB) click on mode options(new,edit,preset) open current Lua script with notepad. Big button with RizomUV logo - send selected objects to RizomUV, objects must be editable poly, if you have an modifiers stack - script will collapse it to editable poly automatically. Press RizomUV (button with RizomUV logo)Īfter pressing Save button in RizomUV - will be closed, 3DSMax window will reappear and UVs will be assigned like modifiers on object or objects. Drag'n'Drop into 3dsmax viewport or 3dsmax>Scripting>Run Script> Select RizomUV bridge MZP file (Sometimes administrator rights needed)Īfter setup you will see RizomUV icon at main toolbar. It's a bridge for UVs editing between two programs:ģDSMax by Autodesk and RizomUV/RizomVU by RizomLab
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